News
2025.1.20 Music Ally Connect SI:X Award
2023.4.14 AI Music Talk at A3E, NAMM
2022.10.24 Seminar Talk at UCSB
2022.4.1 Interview with BT for "Tails" Reverb
2021.10.14 Interview with Ted's Little Dream
2021.4.19 Interview in Synmag, first International Issue
2017.9.9 Voice of Sisyphus, Datumsoria, ZKM, Germany
2016.7.7 VR Soundscapes, SBCAST, Santa Barbara
2016.6.2 Virtual-Reality VJ Set, SBCAST, Santa Barbara
2016.5.22 Virtual-Reality VJ Set, Spectrum Infrared, Los Angeles
2015.7.5 Moholy-Nagy Photogram Studio App, Santa Barbara Museum of Art
2015.6.15 Voice of Sisyphus at Chronus Art Center, Shanghai, China
2014.11.9 Voice of Sisyphus at IEEE VIS 2014, Paris, France
2013.10.27 Delacroix Exhibition iPad App, Santa Barbara Museum of Art
2013.05.26 Drip at NIME, Daejeon, Korea
2013.03.15 Standing Waves presented in the AlloSphere, Santa Barbara
2012.12.07 Drip at pixxelpoint, Nova Gorica, Slovenia2012.09.07 Voice of Sisyphus at Nature Morte Gallery, Berlin, Germany
2012.09.01 Drip at Soundwalk Festival, Long Beach
2012.06.19 Talk at ICAD, Atlanta
2012.05.29 Drip at EoYS, Santa Barbara
2012.05.29 Kinematica at EoYS, Santa Barbara
2012.04.29 Pantograph on Kinetics Radio
2012.05.15 Talk at MAT, Santa Barbara
2011.11.03 Voice of Sisyphus at Edward Cella Gallery, Los Angeles
Category Archives: Uncategorized
UncategorizedSupernatural Sound Talk @ UCSB
Delacroix Exhibition iPad App
I built an iPad app for the Santa Barbara Museum of Art. The exhibition was entitled “Delacroix and the Matter of Finish,” which ran from October through January 2014. Here’s a link to the original exhibition.
Standing Waves: a Multimodal Composition in the AlloSphere
This was my thesis project. You can find my presentation slides here.
Standing Waves is an audio-visual installation designed for the AlloSphere, an immersive multimedia instrument being built at UCSB. The piece presents an interactive visualization of two-dimensional wave propagation projected in three dimensions around the surface of a sphere. This simulation is then sonified through a variation of additive synthesis and spectral decomposition, and the resulting audio is spatialized around the perimeter of the performance space.
Users are able to interact and control the combined audio-visual synthesizer through a motion-capture interface and gestural mapping system. The piece’s form is structured through a series of modules that can run while being guided by user input, as well as in a semi-autonomous “installation mode” when limited or no user interaction is detected.
Kinematica at Bits and Pieces, Santa Barbara
Kinematica is a muti-person audio/visual motion capture installation. Taking hold of small infrared controllers, audience members are able to create light and sound through subtle movements of their arms and hands. This results in an electronic soundscape and visualization of human gesture. Because multiple participants interact with the system and each other throughout this process, the resulting audio-visual piece is a collaborative endeavor, similar to a live musical performance.