I spent much of 2020 working on what would eventually become Silo. The project was an attempt to design a single instrument capable of creating the type of complex soundscapes used by composers such as Curtis Roads and Horacio Vaggione. While no simple effect will ever be capable of the meticulous design of such works, Silo’s unique focus on per-grain control of spatial position and reverb amount does seem to get closer to the heart of this musical style, and has now become a popular tool for many modern sound designers. It was a pleasure working with the graphic designer Daniel Glaser, who created the interface and visual concept.
News
2023.4.14 AI Music Talk at A3E, NAMM
2022.10.24 Seminar Talk at UCSB
2022.4.1 Interview with BT for "Tails" Reverb
2021.10.14 Interview with Ted's Little Dream
2021.4.19 Interview in Synmag, first International Issue
2017.9.9 Voice of Sisyphus, Datumsoria, ZKM, Germany
2016.7.7 VR Soundscapes, SBCAST, Santa Barbara
2016.6.2 Virtual-Reality VJ Set, SBCAST, Santa Barbara
2016.5.22 Virtual-Reality VJ Set, Spectrum Infrared, Los Angeles
2015.7.5 Moholy-Nagy Photogram Studio App, Santa Barbara Museum of Art
2015.6.15 Voice of Sisyphus at Chronus Art Center, Shanghai, China
2014.11.9 Voice of Sisyphus at IEEE VIS 2014, Paris, France
2013.10.27 Delacroix Exhibition iPad App, Santa Barbara Museum of Art
2013.05.26 Drip at NIME, Daejeon, Korea
2013.03.15 Standing Waves presented in the AlloSphere, Santa Barbara
2012.12.07 Drip at pixxelpoint, Nova Gorica, Slovenia2012.09.07 Voice of Sisyphus at Nature Morte Gallery, Berlin, Germany
2012.09.01 Drip at Soundwalk Festival, Long Beach
2012.06.19 Talk at ICAD, Atlanta
2012.05.29 Drip at EoYS, Santa Barbara
2012.05.29 Kinematica at EoYS, Santa Barbara
2012.04.29 Pantograph on Kinetics Radio
2012.05.15 Talk at MAT, Santa Barbara
2011.11.03 Voice of Sisyphus at Edward Cella Gallery, Los Angeles